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virtual reality and computer vision
One way of information transferral from humans to computers is "motion capture" in which high-order processing of camera images of human movement by a computer allows the computer system to recognize vital configurations and patterns of human movement. Nonetheless, this technology has constraints. The relevant portions of the human body must all be in view of the camera. They must not be obscured by things in the environment or by other portions of the body. Some gestures are overlapping by nature. This method is also limited by lighting conditions. Linked page Travelers Network also has useful information.
Current three-dimensional image projection systems frequently use artificially constructed motion parallax, intersecting things, aerial perspective, lighting and shading to lead human beings to see pictures three-dimensionally. Future 3D image projection systems might be able to create actual, travelling 3D things using animated holotechnology images projected from arrays of microscale mirrors. The site on Virtual Tours Apple Valley, Minnesota may also be of interest. Linked page Virtual Reality also provides information that may be of interest.
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